![]() Another option is to find an alternative route to the coveted premises. For example, to get into a locked room, you can steal the key from the Keyhunter’s belt (or just remove it from the heatsink). And of course – the main interest in the levels – red barrels, which effectively explode, effectively freeing us from all enemy creatures that are in the radius of destruction.Ī pleasant variety is also to achieve different immediate goals. Or make a lot of noise and lure in all nearby enemies, then effectively (and almost accidentally) set fire to everyone gathered with clever manipulation with the next fire. Taking the trap intended for us and luring the enemy into it is not very elegant, rather cruel and terribly noisy, but it is unusual. Or you can come up with something more ingenious. ![]() ![]() And then – either glide past gently or deliver a devastating blow to the back. For example, use shadows and darkness to avoid their incredibly keen eyesight, or throw objects (bottles, cans, or limbs) the old-fashioned way to keep the hunter occupied for a short time. The cheese head and the head of a man – that’s still an estheteīut the terrible grotesque guards definitely cannot boast of cunning and ingenuity. Which completely eliminates the chances of a favorable outcome of a direct confrontation. And their owners, hunters (the most common opponents in the early version of the game) are stronger, faster and more durable than the protagonist. In all other cases, the blade is unlikely to be an equivalent answer to a giant ax, or even more so a weapon. However, the deadly power of the weapon is inseparable from the nuance – the blade hits on the spot only with precise blows to the back. A little ingenuity – and already we’re moving toward the light of a distant lighthouse, holding a deadly reed blade in our hands… The story would have ended here, but our station is not so simple. The adventure begins in a hole from which few people seem to get out alive.
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